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Devlog
MAROONED
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Devlog
Spider Boss, Crossbow, Minimap, and More
December 14, 2025
by
JHyde
1
In the last devlog I had just optimized outdoor maps by breaking the terrain model up into chunks. I optimized this even further by frustum culling the chunks. That means only drawing a terrain chunk...
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Marooned
November 08, 2025
by
JHyde
1
I have improved the performance of the game drastically since releasing the demo and thought I would make a devlog about the new and improved version. I then realized I never properly explained what t...
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