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MAROONED

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Devlog

  • Puzzle Potential
    February 08, 2026 by JHyde
    1
    It's been 27 days since the last devlog. I have added some pretty game changing things lately so I better write it all down for posterity. I've been so disorganized lately so I don't know where to beg... Continue reading
  • Live Streaming and Additions too Numerous to Name
    January 12, 2026 by JHyde
    2
    It's been another month working on the game non stop. I thought I better write down what I've been working on in a more formal way. I recently started streaming on youtube. Just myself working on the... Continue reading
  • Spider Boss, Crossbow, Minimap, and More
    December 14, 2025 by JHyde
    1
    In the last devlog I had just optimized outdoor maps by breaking the terrain model up into chunks. I optimized this even further by frustum culling the chunks. That means only drawing a terrain chunk... Continue reading
  • Marooned
    November 08, 2025 by JHyde
    2
    I have improved the performance of the game drastically since releasing the demo and thought I would make a devlog about the new and improved version. I then realized I never properly explained what t... Continue reading
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Updated 3 days ago