The Fool's Path | devlog 2
It's been 2 weeks and I feel I need to make another one of these.
For now I'm calling the game "The Fool's Path". The fool because I was going to add story elements and items based on tarot cards, and path because the game is based around a path finding algorithm. This is the same name I used for a previous game I made in 2d. So this is sort of a sequel to that game but in 3d.
I recently added a button that lets you switch levels while in game. This meant I needed to restructure the whole game again. Before each level was it's own self contained thing. Now I changed it so I have one world scene code that works for all levels. This makes it a lot easier to add or change things, and means I'm not writing the same code in 2 different places.
I also got a couple more enemies working more or less. The skeleton archer, and slime models I had made by some one on twitter. They offered to make me some models for free. They are very low poly and made by a beginner, but it's a lot better than I can do. All the models are place holder anyway until I drop some actual money. The models do match the rest of the low poly characters so at least it's consistent.
I added a mechanic to the slime enemy. When it is killed it spawns up to 4 more mini slimes. It only spawns a slime if there is is an empty tile within range. I could make make it so if it only splits twice, those mini slimes have the health of 4 slimes or something.
I made some changes to how the game actually works as well. Now when encountering an enemy, it switches to turn based mode and enemies go first. This makes the game way more fun. It makes it feel like you were ambushed by enemies so they act first. It also makes the game a lot harder, but I suppose that is what health potions are for. Maybe I could add a stealth mechanic where if you attack from stealth, it's the players turn first.
Most of the time spent was not on adding new stuff. but refactoring what I had to make life easier in the future. I think I got the game in a place where it can grow. Since I can easily swap in levels now. I wanted the game to be a string of more and more challenging dungeons. I think what I have now is just test levels. When I start work on a real campaign I'll start completely over and have a proper plan for what I want to make.
The game is playable right now. There are two levels. The first level is more of a puzzle game. The second level was for testing combat. Right now the levels are called world3 and world4. The first 2 were practice levels. I should maybe give levels there own names. If any one has any ideas on what I should add, or if any one wants to help test the game It would be appreciated.
Files
Get The Fool's Path 3D
The Fool's Path 3D
Status | In development |
Author | JHyde |
Genre | Strategy, Puzzle |
Tags | 3D, Roguelike, Tactical RPG, Turn-based |
More posts
- The Fool's Path | devlog 12Jul 07, 2024
- The Fool's Path | devlog 11Jun 27, 2024
- The Fool's Path | devlog 10Jun 15, 2024
- The Fool's Path | devlog 9Jun 06, 2024
- The Fool's Path | devlog 8May 24, 2024
- The Fool's Path | devlog 7May 13, 2024
- The Fool's Path | devlog 6May 03, 2024
- The Fool's Path | devlog 5Apr 24, 2024
- The Fool's Path | devlog 4Apr 15, 2024
- The Fool's Path | devlog 3Apr 04, 2024
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