Moon Base 99 | Playable Start to Finish


Two months of work on nights and weekends and the game is almost ready. 

I added an ending to the game. In the future I could have multiple endings but for this draft of the game I needed an ending. Once you have fully researched the monolith and collected all the buried artifacts. You then need to complete a puzzle at the alien comms terminal. There is displayed 4 types of waves, one for each of the artifacts you find. You need to move the slider beside each waveform and match the 2 waves. It's really easy, but designing puzzles is hard. I added a sound effect so once you have one wave matched the pitch increases, match two and the pitch increases further and so on. Once you matched all the waves there will be an option to "enter" the monolith. Hit this and it will erase the astronaut and the monolith will fly off into space. The end. After 30 seconds the camera comes back and you continue playing.

I also added music transitions for when you fully research the artifact. Ominous music starts playing while you decide which astronaut to send into the monolith. That's the idea anyway. I could come up with something more elaborate but I need to put something out there before I go insane. Then I can continue working on it hopefully with more feedback.

Everything else I have added is just polish. There are things I could switch around but I want to get some feedback before I go changing everything. Like astronaut speed, size of buttons, colors of UI and such. I think what I have now is pretty good for two months of work. I like the pacing of the game. It's a slow progression that takes me 15 minutes speed running it. For some one new it could take like an hour. If I can keep some ones attention for an hour I think that's a win. 

The game is basically ready, but I'm going to let it cook a while longer. If you must play it now, try it here: 

https://jhyde.itch.io/moon-base-99  password is: Kubrick

Files

export.zip Play in browser
Jun 24, 2023

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(1 edit)

You can get a lot of upgrades pretty easily using Science, the "Revive" item might also be too busted. Maybe make it single-use and more expensive?

Additionally perhaps you can buy upgrades like "gravity boots" for faster Astronaut speed, something to increase repair speed, research speed, etc.

Pacing-wise I do think it's very solid, it ends when it should as soon as all of the game's content is exhausted and you get in the loop. As a baseline it's very much solid and I see it expanding into something bigger!

I also liked the idea behind the ending, tho yah I wish I saw what was beyond the portal lol. You can also send multiple astronauts thru the door before it lifts away, maybe something bonus could happen if you do that? You can expand a lot on just everything that's in place already without doing too much extra work!

(+1)

Thanks for the feedback. I wanted to keep the game short and sweet so I could actually finish it. Your right a lot of things could be easily expanded. The revive item is single use as far as I remember. I could always make it more expensive if it's too broken, but I didn't want the game to super hard anyway. I thought about a speed upgrade, but never implemented it that's a thing I could note to add. 

I think the pacing is good because I played through the game like hundreds of times and adjusted things to what felt right. I wish I had added more to the ending but at a certain point I had to stop adding new things and start finishing what I had. I think you can only send One person through the portal but maybe there is a bug. I was wondering if it was easy to figure out the puzzle at the end of the game, with the wave forms. I thought it might be a little obtuse, but coming up with a puzzle is hard. 

If I do go back to it I think I will convert it to Godot 4, and while I'm at it I can fix somethings and add some more, like a better ending. I did have an alien sprite that was going to show up at some point and join your crew. Maybe the astronaut you send comes back with an alien friend. 

Omg getting an end game character for the ending would be fun! I like that idea of a reward


The puzzle at the end was fine and easy to figure out! I would say the scanner button didn't appear consistently and required me to re press the astronaut though