"High Strangeness" More UI


I added some more UI. A stats page that displays a picture of the abductee, and a picture of the item they reveal. It also displays randomly generated stats that are assigned to the NPC when they are spawned. Name, age, occupation, and quirk are just for flavor. Science score is the amount of points you get for dropping them at the mothership. You can only take one NPC on the mothership so you should find one with a high science score.

I'm going to rework all of this at a later time, but I wanted to get the structure of the stats screen made. I think I want to have a sort of minigame you play once you abduct a NPC. Before the item is revealed you would have to extract their  "memory" by playing a minigame to scan there brain.

The idea is to have two games in one. One game where you are flying around the town trying not to be detected, and the other would be probing the abductee. There are a bunch of fun things this mechanic could entail. Maybe a minigame to add an implant to the abductee. I have to be careful not to get too dark with it. 

I don't know if anyone is going to read this, but if anyone has any ideas I would love to here them.

Files

HighStrangeness.zip 65 MB
Jan 18, 2022
HighStrangeness(Linux).zip 66 MB
Jan 15, 2022
HighStrangeness(Mac).zip 66 MB
Jan 10, 2022
HighStrangenessOST.zip 6 MB
Jan 02, 2022

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Comments

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Hi ! Probe minigame should be more visual so people without sound can find the right spot more easily. Nice idea, looking for more !