Airplanes, Special Character, and Story?


I need to make another devlog to keep track of everything. I got a lot of irons in the fire when it comes to this game.

I recently added an airplane as a set piece. It flies a specific route every 60 seconds. I made a little audio loop of a biplanes engine and added it to a 2d audio node. So you can hear the airplane from a ways away, and the volume gets louder as you get closer. I all ready had drawn the pixel art airplane. I just needed to animate it.

I also added a new special NPC named Bob. There is a smaller chance the people you abduct will have a memory of Bob. Bob has a memory of a secret location on the map that holds an item needed to win the game. I think my plan is to have a locked area of the map that only gets revealed once you probe Bob and then follow Bob to the secret location and only then it unlocks. I think it would be funny to have the player have to follow a slowly moving NPC. Maybe it would be annoying but it might be funny.

I want to tell a subtle story you can piece together through the descriptions of the things you abduct. I also want to add a newspaper that pops up on screen. It will report on the things you have done in game, and have funny text with some running jokes. I'm not a writer so it's difficult for me to just come up with something compelling and funny, but I got all the time in the world so I will think about it while I work.

I'm going to wait till everything is more ironed out before I upload a newer version of the downloadable game. I think the current version shows off the potential of the game well enough for now. I would love to hear some feedback, there is probably some brilliant idea I haven't thought of yet.

Files

HighStrangeness.zip 69 MB
Feb 19, 2022
HighStrangeness(Linux).zip 70 MB
Feb 19, 2022
HighStrangeness(Mac).zip 72 MB
Feb 19, 2022

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Hi ! Probing Bob is fun, but following him, less fun, i think. It’s kind of reverse-escort mission, and i hate escort mission. Maybe just probe is enough, as we already have to find Bob.

Thanks for all the good feedback! There is an area of the map that is locked until you take bob there or he is supposed to walk there if you drop him, but its broke right now. I think once you pickup bob some text should tell you where you need to take him and if you drop him he will move there on his own, but I agree the player should know where to go after finding bob. I'll upload an updated version where bob at least isn't broken soon.