Mouse click movement, Helicopters, and Ghosts


I've been adding a lot of stuff to the game lately and thought I better make a devlog.

I added mouse click movement to the game. Just right click anywhere and the UFO will go exactly there. I want it to feel like proper RTS controls. I'm real happy with how the game feels being controlled with just the mouse, I almost want to just get rid of wasd controls altogether.

I added a bunch of minor things including a new item and spooky ghosts. Another type of NPC. That is only visible at night and causes heat when you get near, You can also abduct the ghost and drop it at the mothership for science, but if you drop the ghost outside of the mothership, it disappears. I'm thinking you will get different types of missions from the ship's computer, like Investigate Graveyard. For now its just more flavor for the game.

Most recently I have been working on a military helicopter that follows you around and causes heat. The helicopter was taken from a previous game I was making about a medevac helicopter. It will show up after you have been caught and reset or once you have revealed half the items. Then it will chase you around for a set amount of time. I'm not totally clear on how I want to handle encountering the helicopter, so it's in development for now. The rest is available to play right now.

I feel like I have an actual workflow going because I've been very productive. Any way if anyone has any ideas or feedback it would be much appreciated!

https://jhyde.itch.io/high-strangeness

https://twitter.com/J_Hyde_

Files

HighStrangeness.zip 66 MB
Feb 15, 2022
HighStrangeness(Linux).zip 67 MB
Feb 15, 2022
HighStrangeness(Mac).zip 68 MB
Feb 13, 2022

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Comments

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Hi ! About mouse movement, would be nice i think if i could just hold LMB and the ship follows, without having to re-click everywhere everytime.


Also, please add full key rebinding, for non-qwerty, lefty, disabled, desk setup etc 

Thanks

Hey! I didn't notice this suggestion earlier. That actually never crossed my mind to hold LMB to move. It took about 3 lines of code to implement and it feels good to control that way. Thanks for the suggestion! Seems so obvious to now :) I got a lot to keep track of with this game.

I plan to add a full options menu in the future. I will need to look into how to implement rebindable keys. I'm sure it's not that hard but I haven't tried before. Its on the list!